A R X
OR, THE CITADELS OF VALERON
Bernard d’Clouxeville
&
Xavier L. Montverraid
|
C |
astles impress us. I truly do believe there is something primal inside us, that
draws us towards these monoliths of stone, no matter where we come from, what
languages we speak or what faiths we hold to. This I call, as did the late and
venerable general August Alvain, ‘the allure of the unbreakable’. This term
realizes its deep meaningfulness, when taking into consideration its origins in
the Iron siege, and the position that the Iron Rock, or Mudharak had in the
contemporary psyche. The hard and the impenetrable, the larger than life, the
man-made mountain standing proud against defiance! And what is the defiance of
men against that which is thick rock, laid well and sure, with deep
foundations? This humble veteran's fascination with castles began that day, the
ten-year anniversary of which is marked by the final release of this
book.
As a siege engineer, I
had a unique perspective into the siege. The drawing we had I studied fay and
night, peering over the schematics to find weak spots. I had been a simple
engineer before, crafting scaffolds and drawing architectural plans for manors,
bridges, and all matter of civic constructions. The war however changed my
whole perspective on architecture. How could that, which men built to safeguard
their very lives not be greater, than the gold-plated ball rooms and carved
bridges? I was hooked from that moment, knowing my obsession would never
seize.
After the war, I had a
mission. To thoroughly record and document the mightiest fortresses of Valeron!
For a year I wrote to the legion high command, every single week I wrote,
asking them to sponsor my plan. Never getting a reply, yet not wanting to give
up on my dreams, I travelled to Ferios the Honourable, to meet and plead to the
generality themselves. And as if my plans had been blessed by the eternal
father himself, the love divine and pure, all my prayers were answered. Not by
any petty officer, but by the very Lord-Commander of all the armed forces, the
Generalissimo Irving Mortemir: Hero of Mudhallam himself. Not more than a
minute did our conversation take, before he had already accepted, and been on
his way. My boon had been granted, as if I had never sent one letter at
all.
With me on my journey, I
chose as my company the most exemplary and erudite, the honourable Xavier
Lanair Montverraid. A doctor like me, but of history, trained in the Cassias.
Originally the military historian of the Ferios Officer school, now a dean of
history at the Hildegarde Institute. Most importantly however, a compassionate
brother in the good and the bad, and a dear friend. From him has come all the
historical expertise manifested in this book, as well as the skill to
scientifically weigh and analyse our targets in an academically holistic
way.
With us also came a
knight, the valour of whom no man can deny. As wise and merciful as he was
skilled and deadly: ser Samuel Andreu Farrow, who more than deserves his
moniker of ‘The Golden Bear’. Because for all his ferocity, brawn, and bravery,
he also had a heart of gold, and an intellect twice as bright as that shiny
stone. Without his street smarts and cool headedness, not only would this book
never have been finished, but the persons of B. d’Clouxeville and X.
Montverraid would have never returned home to their families. For this fact the
gentlemen with their wives included, bow their heads in respect and
thankfulness.
Without any further
deliberation, speeches, and acknowledgements, we begin our journey into the
world of Valeronian castle making. We humbly thank the reader for their
interest and dedicate this opus to our beloved children: Ellis, Tom, Allan,
Victor, and Amy, and to the men manning the walls of which we speak.
I
T H E A R C H
We
began our long journey on the first of April, leaving behind the eagle banners of
the Imperial home, the capitol, and the seat. One could argue that the Palace
of the Seat and the Painted Tower of our ultimate lord: venerable Elnofir
Bel-Heirion nine times blessed, would themselves is worthy of this book. To
such assertion I do not agree. However, the Seatpalace and the Tower are
already well documented, and do not despite their sacred majesty, match the
size and architectural uniqueness of our other chosen locations. Therefore, we
set forth, on the one masted cog named Lilia. This old yet historically and
culturally significant ship helped us immerse ourselves to our journey, sailing
north through the gentle waters of the Imperial fjords.
The
Green mountains, as they are called in Anroth and Imroth, the walls of the
Redfjords offer a uniquely sheltered atmosphere. Though the River Righteous,
Ferion is busy with trade, the lands north of the Imperial city were calm and
quiet. The black waters of the Upper-Ferion are without torrents, and gently
guide its ship along its serene surfaces. Mists gather on the slopes of the
fjords, hiding the uphill forests and small towns from sailors on the river. As
an architect I had to admire the workmanship of the Whiteroad, the official
name of which is the Path of Merennon. This mighty road follows the river north
along the fjords, remaining ever seemingly at the same height, despite the
changes in altitude. For this the venerable Merennon the Great Bel-Heirion drew
inspiration from the Arinothi-roads of Caedan, and though the Whiteroad does
not match the grandiose and extent of the Arinothi-road, it is still
nonetheless an architectural marvel. As we travelled north, we inversely
followed the ancient footsteps of the Bel-Heirion, as he came south from
Caedan, looking for a place to build his new Capital city. According to
stories, the man most often credited as his chief architect: Aranròvael was a
blind man but a genius, being able to make his plans and calculations without
sight. It should be said that Merennon the Great played no small part either,
having himself had a massive impact on the look and function of their
mega-projects.
As
we sailed ever north, the mountains started steepening, rising to the clouds.
First their peaks turned to grey stone, then to the white of snow, and finally
disappeared completely into clouds. We had reached the Southern parts of the
White mountains, and our first destination: The Arch of the Arch.
It
was the first thing we saw of its namesake city: a colossal arch, stretching
from one side of the fjord to another. Proudly it stood on it’s two strong
feet, like mighty trunks of stone. The river passed freely between its two
gigantic pillars, letting the Lilia to the harbour formed under and around it.
Its
size mesmerized me, as did the understanding of exactly how primordial this
structure was. The Arch is not of Imperial make, and despite some scholarly
debate, likely not even Arinothi make. Its architectural aspects are wholly
unique, not seen anywhere else in the world. Crafted of great block of
off-white marble, its exact age is impossible to know. The ancient records do
not offer clues as to who made it, with the first mention being in the seventh
Arinothi chronic. Even this source however only implies its existence and
location, nothing more.
Its
height is over a hundred meters, from the surface of the water to the highest
point of the inner arch. Looking up at it, while sailing through, gives of a
strange sensation of the sky turning to stone.
The
city of Arch, named after the Arch, is the senatorial capital of Valeron. It
has had this honour since the Lawman’s Rebellion in the early fourth age, when
the some of the Imperial senators foolishly attempted to revolt against the
glorious Palator ‘the White’ Bel-Heirion. After the incident, the Senatorial
capital was moved from the Imperial city north to the Arch, both as punishment,
and an eternal reminder of the supremacy of the Bel-Heirion as the ultimate
guardian over law and order.
Despite
common belief, the Great Imperial Senate does not gather in the Arch itself,
but in the Manor of Commandment, a white stone palace half a kilometre or so
north of the Arch. This palace, built during the fourth age was purposely made
to match with the Arch thematically, and successfully too, if I may say so
myself. Next to it stands the just as, if not even more impressive ‘Liontower
of Libbona’. There the lords of house di Libbona, the traditional Custodians of
the Senate, rule and keep a watchful eye over the politicians.
The
purpose as well as the origins of the Arch, is not known. What is clear however
is that whoever built it, did not design it for military purposes. The halls
and pathways are massive, large enough for five men side by side, and twice as
tall. There were originally no battlements, merlons, machicolations or arrow
shoots. All these present, are later additions, possibly in the fourth age by
Merennon and blind Aranròvael. Later in the fourth age, a new fortress was
built by Andos Bel-Heirion on top of the Arch to modernize the fort with
trash-chutes, fireplaces, watchtowers, and proper kitchens. The difference is
between the two great and mindboggling. While the new castle already shows its
age in cracks and grumbles, the original Arch stands flawless. Its
architectural design, proportions and monumental shapes are unmatched by the
new castle, with its careless errors and imperfect designs. A focus on function
over beauty, has now caused it to lack both.
The
tunnels of the Arch are famous for their eeriness. Their placement seems to be
entirely without purpose, leading often to dead ends, or running in useless
circles. Their function is such, that all sound caused travels far along them.
This sound is then warped, causing scary changes in the echoes. In some of the
rooms, often the ones without any windows (Which is almost all of them),
writing in an unknown script can be found on the walls and the floor. Despite
time at hand, no translation has been brought forwards, and many scholars have come to the conclusion that they do not really mean
anything, since no function or correlation between symbols has been discovered.
During our visit the halls of the fort were full of bored soldiers, but one can
only imagine the silent horror Merennon the Greats men felt when discovering
the Arch for the first time. According to accounts and histories, they found
nothing and no-one inside it. The record also notes that the entrances had been
sealed, not with cut brick, but rocks, clay, and dirt.
The
Arch has not seen true military action. It is however not hard to speculate
that should such conflict arise; the Arch would be quite hard indeed to
impregnate. The wide and meaningless corridors are a weakness, but the sheer
size of the fort itself makes up for that. It perfectly controls ship traffic
on the river Ferion and has the purpose of guarding the Imperial city from the
north. At its sides, the wide mountains spread far, forming what could be
considered walls around Ferios, with the Arch being a gate in the only army
sized hole in it.
The
origins of the Arch remain a mystery, and further research on site grants to
new clues as to it’s making or makers. The most common hypothesis is that there
is no plausible hypothesis. According to the second most common, the Arinothi
did after all build the Arch, making it experimentally different from their
other constructions. Other claim it might have been built by the mysterious
Kalahori of Kalahor to the north, in the time between the breaking of the
Arinothi hegemony, and the coming of the empire. This is however very unlikely, since the
Kalahori are barely civilized barbarians, having shown nothing even close to
the amount of skill that would be required to construct the Arch. This also
would not make sense, since as stated before, there are Arinothi records
mentioning the existence of the Arch, a thousand years before the breaking. A
few historians from the University of Ferios have come up with a theory linking
the Arch to one of the pre- First age primordial peoples of Valeron. This group
would be a Redfjord version of the Caedan Moundmen, or the Weirdmen of lake
Neilè. Should this be true, the existence of the Arch would be the only proof
of the existence of the people who supposedly built it. Needless
to say, all these theories are flawed.
An
interesting point brought on by the Quartermaster of the Fort was that there
might be unreachable clues within the Arch itself, which could hint to its
creator. According to analysis there are dozens of sealed chambers still hidden
in the Arch. The opening of them however has been strictly forbidden, with
fears of such demolition causing the structure of the Arch to weaken. These
seals, some of which we saw, were not of the mud and rocks described in the
histories, but of the same stone, and laid in the same manner as the rest of
the Arch. Some soldiers had old legends that there was a way to enter the
chambers, if only you took the right combination of directions in the
labyrinthine corridors. The seeing of the secret chambers seemed to be a cause
of boast for some of the soldiers, who safeguarded the directions well and
jealously. The validity of these claims is obviously questionable, and the
captain of the fort was not aware of these stories.
Editors Note: This next paragraph was not published in
the official opus for obvious reasons. While true, it does show the Imperial
legion in a bad light and was therefore willingly censored from the copy
presented to the Imperial office.
During
our last day in the Arch, we devised a plan to try to pry more information from
the soldiers, over booze, cards, and dice. As the night progressed, and the
alcohol rose to the heads of the soldier, we heard two more stories. These were
much darker than the ones before, and ones that the soldiers were
understandably tight lipped about. One of the older soldiers revealed to us,
that some of the chamber might have at a time, been used for brutal torture in
the past. As torture was forbidden in
the legions, those rooms were abandoned, and the entering of them was seen as
taboo. Some other were sealed outright. Another, even more troubling story was
of a young local girl, who the soldiers imprisoned and raped in one of the
hidden chambers, hundreds of years ago. The girl eventually died in her cell,
but her body disappeared, and could not be found again, no matter how hard the
panicking soldiers looked.
In
the light of these stories, we began to better understand the meaning of these
hidden rooms. Though they did eventually offer to show us one of them, we
politely refused, and went on our way.